Can I Win
To solve this coding challenge, we need to understand the game's rules and how to implement a strategy to determine if the first player can force a win. The two players take turns picking numbers from a fixed pool of integers without replacement until they reach or exceed a specified total. The goal is to determine if the first player can guarantee a win assuming both players use the best possible strategy.
Explanation
- Initial Checks:
-
If the
is less than or equal to the
desiredTotal, then the first player can choose a number equal to or greater than themaxChoosableIntegerand win immediately.desiredTotal -
If the sum of all numbers from 1 to
is less than the
maxChoosableInteger, it is impossible to reach the desired total, so the first player cannot win.desiredTotal - Recursive Strategy with Memorization:
-
We need a recursive function
that takes the current choices left and the remaining total required to win.
canWin - If a player can force a win by picking any number from the remaining choices, we store this result to avoid recalculating it (memorization).
- Memoization:
- Use a dictionary to store results of subproblems to optimize the recursive calls.
- The key for memoization is the current state of remaining choices.
- Recursive Function Logic:
- Check if the highest available number meets or exceeds the required total; if so, the current player wins.
-
For each number in the remaining choices, simulate picking that number and call
for the opponent with the updated choices and total.
canWin - If the opponent cannot win given the new state, it means the current player can force a win from this state.
- Initial Checks:
-
Check if
can be reached in one move by checking if it is less than or equal to
desiredTotal.maxChoosableInteger -
Check if the sum of all possible choices is less than
.
desiredTotal - Setting Up Memoization:
- Create an empty memoization dictionary to store results of subproblems.
-
Helper Function
:
canWin -
Base case: If the largest number in the remaining choices is greater than or equal to the
, return
total(indicates the current player can win).True - Convert the list of remaining choices to a tuple to use as a key for memoization.
- If this key is already in the memo dictionary, return the stored result.
- Iterate through each number in the choices:
-
Simulate the current player picking that number and recursively call
to check if the opponent loses (if the opponent loses, it means the current player can win).
canWin -
If the opponent cannot win from the new state, save
in memo and return
True.True -
If no winning strategy is found for the current player, memoize and return
.
False
# Function to determine if the first player can force a win
function canIWin(maxChoosableInteger, desiredTotal):
# If the max number is greater than or equal to the desired total, first player wins immediately
if desiredTotal <= maxChoosableInteger:
return True
# If the sum of all numbers [1, 2, ..., maxChoosableInteger] is less than the desired total, no one can win
if sum(range(1, maxChoosableInteger + 1)) < desiredTotal:
return False
# Initialize memoization dictionary
memo = {}
# Internal helper function to determine if current player can force a win
function canWin(choices, total):
# If the largest number in choices meets or exceeds the total, current player wins
if choices[-1] >= total:
return True
# Convert choices to a tuple to use as a memoization key
key = tuple(choices)
# Check if the result for this state is already computed
if key in memo:
return memo[key]
# Iterate through each choice
for i in range(len(choices)):
# Simulate picking the current choice and checking if the opponent loses
if not canWin(choices[:i] + choices[i+1:], total - choices[i]):
# If the opponent cannot win, save and return True
memo[key] = True
return True
# If no forced win is found, save and return False
memo[key] = False
return False
# Initial call with all choices from 1 to maxChoosableInteger and the desired total
return canWin(range(1, maxChoosableInteger + 1), desiredTotal)